There's also time in the game given over to slower paced play: sailing, cooking, fishing, stopping by a tavern to listen to a song. It's a combination of tongue in cheek silly while also retaining a sense of epic saga. You can always see them coming and decide whether to engage or not.Īs you progress you meet dozens of characters and slowly discover an interwoven story. Again, unusual for these types of games, the battles happen in the main game world are aren't random encounters. Along with timed hits, combat features multi-character combo attacks and boosting from the different characters in your party. In turned-based battles you still need to pull off timed button presses to gain offensive and defensive advantages. You choose between six unique playable combat characters, each with their own backstory, personal objectives, play-style, special skills, and synergies with the rest of the party. This offers a nod to the developer's previous game, The Messenger, to which Sea of Stars is a prequel. You swim, climb, vault, jump off or hoist up ledges to get around. Unusual for a role play game, Sea of Stars also offers platform style traversal. It combines turn-based combat, storytelling, exploration and interactions with the environment all in a pixel art style. Sea of Stars is a role play game about two Children of the Solstice.
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